House Rules

Characters
*Allowed Races: All player races in the Core Rulebook are allowed. Other allowed races include Tengu (crow-humanoid), Goblin, and Duergar (dwarf variant), Svirfneblin (gnome variant), and Lizardfolk.
*Allowed Classes: All classes and prestige classes in the Core Rulebook, Advanced Player Guide, Ultimate Magic, and Ultimate Combate are/will be allowed, except for the Gunslinger, Antipaladin, and any class that requires an evil alignment.
*Allowed Alignments: Any non-evil alignment (Lawful Evil, Neutral Evil, Chaotic Evil are banned).
*Required from the GM: at least one character that can heal (preferably with magic as well), at least one character that can tank (focus on melee combat, can take and give lots of damage).

Roleplaying
*Death
People die. Even the greatest of all men die. So it is entirely possible that your character will also die. I hope he or she won’t, but it is possible. If your character is dying, I as the GM will not supernatural keep him or her alive. I am merely the story-teller, narrator, rule-keeper, and ruler of all that is within my domain. That being said, I will also not go out of my way to kill your characters, nor to focus all pain and death on any specific characters. It’s not fair, and not fun. If your character does end up dying, I will work with you to quickly come up with another character that you can run with; it might even be a good idea to have a good idea what you want your secondary charcter be should the need arise. So yeah. I hope you don’t die.
*Party Conflict
Not everyone is always going to agree, get along with, or even like everyone they meet. To realize this reality I do allow a degree of party conflict. It should remain in character, however, and be useful in progressing some aspect of the story. Example: the chaotic neutral rogue decides he wants to lift some gold off of the lawful good paladin. The paladin will have the opportunity to catch the rogue in the act, and the consequences that follow will follow. In my opinion, there’s no point in coming together as players just to split the party as characters. So keep that in mind.

Game Mastering Philosophy
I hold to some general rules of thumb when being a game master:

  1. There are always options.
  2. There are always consequences.
  3. What happens in game, stays in game. What happens out of game, stays out of game.
  4. If Christian, all actions should glorify God.

Every problem will have at LEAST two options to overcome the problem. It is up to the players to think big in problemsolving, and up to the GM to think big in allowing solutions. In this way, I am a facilitator for your ideas.
Also, every action has a consequence. In defining your character, you define how your character will interact with the world – sometimes vaguely, sometimes in detail. I am able to keep a good hold on how every action affects the world outside the player characters, and will hold to those changes, be it a difference in the general store owner’s attitude after you try to steal from him to making it possible for someone to become king over someone else to accidentally acting against your deity’s alignment.
The last two rules should be self-explanatory.
Keep the above rules in mind as you play and you’ll get a good feel for how I will game master. Above all, I hope you have fun.

Your benevolent overlord GM,
Josh Strickland

House Rules

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